Tuesday, May 21, 2019

Video games do not cause violence

word picture games do not cause violence BY jur525 Video Games Beneficial or Cause Violence Do modern pic games contribute to the increasing level of Violence that is all around us? Can we really attribute the shootings and bombings we see on the news to the increased violence and realism in tv games ? These are the questions reporters should be asking. Instead the source question out of their mouths If the suspect Is an adolescent will closely certainly be Was he addicted to playing raging goggle box games ? If the answer is yes, they liveliness no farther.They should Investigate the suspects background to see If he was dotty forrader he started playing games. Then look at the studies done on violent video games and they will find that 98. 7% of all teens regardless of gender hold played violent games(Klrsh, Steven J. ). What Is truly remarkable is that less than one per centum of all teens go out and commit a violent act. Therefore this will prove that it is the viole nce in the suspect not the violence in the game that has led to so many deaths. The findings of many studies prove it is society not video games who has let the gamer down.It is society who has given them a bad wrap. The media and most continued to drop as the sales of violent video games has climbed dramatically. Researchers urinate considered role playing games a double edge sword. They say they are exquisite teaching tools but the violent ones teach violent conditioning. This is NOT so According to Christopher Ferguson of Setson University and the independent seeker Cheryl Olson in her study published in Springers diary of Youth and Adolescences it is exactly the opposite.Their research found that playing games actually had a precise calming effect on the ouths with attention deficit symptoms and helped to reduce their predatory and bullying behavior. They also stated that video games could be helpful when used to distract and relax tiddlerren and adolescence during painfu l medical procedures. If you decide to do research on your own be careful. Some studies have carefully rigged the results to only give the answers they want to prove correct.They recorded only the data the showed they were right, that the games can and lots does lead to aggressive and violent behavior. If their findings did not show the prime background being aggressive onditioning and that being exposed to this violence in the games was the prominent reason for the increase it was left out. You also need to check the background of the adolescents they Did they carefully choose only those adolescents that already had a tendency told behavior even before they played the games.Both these facts could greatly change the outcome of the study. When you are listening to the media take into account they are giving attention grabbing headlines and if portraying video games in a bad light gets them the audience hey crave they will say or do anything to achieve their goal. The media loves to make outrageous claims that video games either inspired or trained the suspect to commit these violent acts.They use the rigged studies as their backup even calling them in to act as experts on the subject. For interpreter Guy Porter and Vladan Starcevic who claim that while playing video games outwardly appears to be an innocuous activity, the limited data available suggest playing video games may be related to aggressive and/or antisocial behavior. So next time you hear about a video game create an adolescent to commit violence remember look up your facts yourself.You may see that while some psychologists want to include video game dependence in the Diagnostic and Statistical Manual for mental disorders most doctors do not agree. Most can see that video games do have vast potential to enhance the lives of all adolescents. I believe that violent video games directly cause aggression. I also believe gaming is a very social activity which when given the chance can greatly cleans e adolescents lives. Gaming is becoming a common way for the adolescent to communicate with the remote humanness.The gamer could very well have friends all over the world as I do. Society and the Media need to deal with the violent aggression in the adolescents that have shown a predisposition for such violence. That until this is done the real cause of all the shootings wont be addressed and handled accordingly.Video Games Do Not Cause ViolenceVideo games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics, the increase of the violent essence has puzzle quite the hot topic amongst parents and politicians alike. The most popular aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the two has been deemed problematic. However, in recent studies research has not found that children who play violent video games are much violent than other kid s, nor harmed in any other identifiable fashion. (Ferguson, 2011) Violent video games do not lead to violence in society because they improve other achievements, many other factors heavily contribute to making society violent, and they are a tool for social interaction. Of course the most obvious skill that video games improve would be visual skills. Video games allow gamers to be to a greater extent attune to their surroundings and greatly enhance the ability to effectively accord attention over space and time, as well as the number of items that can be attended. (Achtman, 2008)A press release from the American Psychological Association declares performing video games, including violent shooter games, may boost childrens learning, health, and social skills. Playing simulated war games such as Call of Duty improves spacial navigation, reasoning, memory, and perception. These types of games also inhibit enhanced abilities to problem solve. Without a doubt, the contents of todays media are constantly on display for any man, woman, or child to see.Specifically, television, bringing the violent filled news and movies to any home with an open outlet. The homicide rate has doubled after television was introduced in the U. S. (Faria, 2013) Exposure to this form of media and the idealization of violent behavior on television has a great influence on society. Another factor to consider when reviewing the violence in society is the biological factors and environment one is exposed to. Heritage and temperament, and parental rejection-acceptance are considered common underlying causes of anger and aggression.(Blake & Harmin, 2007)Additionally, peer pressure can try to influence behaviors or try to influence thinking or values. Peer pressure can leave children with an enormous amount of stress which can lead to aggressive and violent behavior. At the same time, video games are a great tool for social interaction. Games such as World of Warcraft connect players to a vi rtual world where literally millions of other gamers are playing at the same time. These games allow you to talk to these other players via chat, either text or voice, and sometimes both.For that reason, gamers develop friendships online and as a result, keep away from drugs and other negative activities presented to them outside of the game, Also, the social aspects of the game promote teamwork and cooperation. (Frostling-Henningsson, 2009) Furthermore, the opportunity to strike up conversation presents itself in a less stressful manner so gamers are able to improve their social skills in this form as well. Besides that, with players from all around the world, face is a second tongue to many gamers.Chatting online with other gamers presents the opportunity to practice their language skills and pick up on slang words to help them become more fluent in their speech. To that end, video games do not cause violence in society because they improve cognitive skills, other media forms are more correlated with aggression, and they are a building block in social connectedness. Psychological studies purporting to show a connection between exposure to violent video games and aggression do not prove that any connection is evident.Any effects that may be displayed are indistinguishable from the effects of other types of media. (Brown, 2011) Video games have transformed the way generations can learn and have opened up a whole new world to the socially isolated. Moreover, video games have scarce become societys scapegoat when it comes to placing the blame for violence and aggressive behavior. When tragedy strikes, people want answers and will join forces in placing the blame. In the end, video games are merely a form of entertainment, as they were intended to be.

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